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All stories have beginnings...

Well now....here we are...another roleplaying campaign begins and so does another blog.

I was in two minds about starting this as historically they have added a fair overhead onto the work I already put into the game.  However that makes me sound like a grumpy old grognard (which I can neither confirm nor deny to be true...) and in balance they have helped serve as a record of the game during and after the campaign, and possibly settled a few arguments. So here we are.

If you are at all interested previous campaign Blogs for our...

Warhammer 40k Rogue Trader RPG,

The Firefly RPG,

and

Fading Suns RPG

...can all be found in the above links.

Our group meets fortnightly (and hopefully this blog will be updated at least as regularly) and has five regular players ranging in age from 16 to 42 (at time of writing). We have been playing as a regular group for about six years now but some of us have been gaming together for much, much longer than that...

Over the years we've played a bunch of games from those already mentioned above to Castle Falkenstein, The One Ring, Star Wars (in a variety of versions), a number of different Marvel Superheroes rpgs, Dark Heresy, Warhammer Fantasy Roleplaying, Serenity, Trinity, and now...Coriolis.

Coriolis is a science fiction roleplaying game from the Swedish games company Fria ligan and is often simply described as "Arabian nights in space". That's a pretty fair catch all statement but the setting itself is, in my opinion at least much richer and more evocative than that.  I was struck by the world and it's aesthetics from the first time I saw a promotional video that was put out by the English language distributor of the game, Modiphius.  At the time I had no intention of running it but I wanted to own it and add it to my collection of games, if only because it looked just soooooo pretty.

I missed out on the original Kickstarter for the game but I have a wonderful and very thoughtful wife who surprised me by ordering the full "Icon Bundle" of the game. Once I had it in my grubby little hands it just sucked me in even more.  I could wax lyrical for sometime on the subject of the game, suffice it to say this is why we end up here with a new campaign, heading out to discover the secrets of the Third Horizon...

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Session one: "A simple task"

(And so we begin our first foray into the Third Horizon...sort of... Unfortunately due to circumstances beyond our control (i.e. real life) we were down to 3 out of our usual 5 players. As I didn't really want to start the campaign "proper" without everyone present I decided to run a reworked version of the mini-adventure from the back of the core book.  As this is heavily influenced by the published adventure and I don't want to spoil anything for other groups, unlike future write ups, this one will be quite slight on detail but hopefully it will still be worth a read...) Captain Youssouf and Karim find themselves in a local bath house in Dabbah on the planet Dabaran, arranging a deal with a local merchant. He is aware that a young man has arrived in the city recently and the merchant believes that he has an artifact of value that he would like to purchase.  The crew agree to locate the fellow and either obtain the object, allegedly a rare statue of the Dancer, o...

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